This article is about the Japanese magazine. For the glish-language online magazine, see Weekly Shon Jump (American magazine). For the magazine franchise, see Jump (magazine line).
Weekly Shōn Jump (Japanese: 週刊少年ジャンプ , Hepburn: Shūkan Shōn Janpu , stylized in glish as WEEKLY JUMP) is a weekly shōn manga anthology published in Japan by Shueisha under the Jump line of magazines. The manga series within the magazine consist of many action sces and a fair amount of comedy. Chapters of the series that run in Weekly Shōn Jump are collected and published in tankōbon volumes under the Jump Comics imprint every two to three months. It is one of the longest-running manga magazines, with the first issue being released with a cover date of August 1, 1968.

The magazine has sold over 7.5 billion copies since 1968, making it the best-selling comic/manga magazine, ahead of competitors such as Weekly Shōn Magazine and Weekly Shōn Sunday. The mid-1980s to the mid-1990s represts the era wh the magazine's circulation was at its highest, 6.53 million copies per week, with a total readership of 18 million people in Japan. Throughout 2021, it had an average circulation of over 1.3 million copies per week. Many of the best-selling manga series originate from Weekly Shōn Jump.
Weekly Shonen Jump (volume)
Weekly Shōn Jump has sister magazines such as Jump SQ, V Jump, Saikyō Jump, and digital counterpart Shōn Jump+ which boasts its own exclusive titles. The magazine has also had several international counterparts, including the currt North American Weekly Shon Jump. It also spawned a crossover media franchise including anime and video games (since Famicom Jump) which bring together various Shōn Jump characters.
Weekly Shōn Jump's sister publication was a manga magazine called Shōn Book, which was originally a male version of the short-lived shōjo manga anthology Shōjo Book.
Prior to issue 20, Weekly Shōn Jump was originally called simply Shōn Jump as it was originally a bi-weekly magazine. In 1969, Shōn Book ceased publication
New, Old Heroes Hang Out On Weekly Shonen Jump 50th Anniversary Issue Cover
And a new monthly magazine called Bessatsu Shōn Jump was made to take Shōn Book's place. This magazine was later rebranded as Monthly Shōn Jump before evtually being discontinued and replaced by Jump SQ.
Hiroki Goto was appointed chief editor in 1986 and remained in the position until 1993. His ture saw significant increases in circulation, and the serialization of numerous popular series. Wh asked about the period, Goto stated: We only tried to create manga that everybody can joy. There were no specific rules. Idol and tabloid magazines dominated in the Media & tertainmt industry at that time and we aimed to stand out from the crowd by using only manga as our weapon.
Famicom Jump: Hero Retsud, released in 1988 for the Family Computer was produced to commemorate the magazine's 20th anniversary. It was followed by a sequel: Famicom Jump II: Saikyō no Shichinin in 1991, also for the Family Computer. Shōn Jump's circulation continued to increase year on year until 1995, peaking at 6.53 million copies. By 1998, circulation had dropped to 4.15 million copies, a decline in part ascribed to the conclusion of popular manga series Dragon Ball and Slam Dunk.
Shonen Jump Magazine By Ben Wright At Coroflot.com
Circulation for the magazine continued to decline through the early 2000s, before reaching some stability around 2005, well below its earlier peak.
In 2000, two more games were created for the purpose of commemorating the magazine's anniversaries. A crossover fighting game titled Jump Super Stars was released for the Nintdo DS in 2005. It was followed by Jump Ultimate Stars in 2006. Due to the 2011 Tōhoku earthquake and tsunami, the shipmt of the 15th issue of 2011 was delayed in some areas of Japan. In response, Shueisha published the series included in that issue for free on its website from March 23 to April 27.
On July 11, 2013, the Namco Bandai Group oped an amusemt park themed around Weekly Shōn Jump series. Titled J-World Tokyo, it is located on the third floor of the Sunshine City World Import Mart Building in Ikebukuro and is 1.52 acres.
Weekly Shonen Jump Manga Issue 42 2023 For Sale
In celebration of the magazine's 45th anniversary in 2013, Shueisha began a contest where anyone can submit manga in three differt languages, Japanese, glish and Chinese. Judged by the magazine's editorial departmt, four awards will be giv, a grand prize and one for each language, each including 500, 000 y (about US$4, 900) and guaranteed publication in either Jump, its special editions, North American edition, China's OK! Comic, or Taiwan's Formosa Youth.
A mobile phone app titled Jump Live was launched in August 2013, it features exclusive contt from the artists whose series run in Weekly Shōn Jump.

On September 22, 2014, the free Shōn Jump+ (少年ジャンプ+ , Shōn Janpu Purasu , abbreviated J+) mobile app and website was launched in Japan. It sells digital versions of the Weekly Shōn Jump magazine, simultaneous with its print release, and tankōbon volumes of individual Jump series past and prest. However, it also has large samples of the manga that can be read for free.
Jp Book] Weekly Shonen Jump Magazine 2023 July Issue (33) 55th Anniversary
There are also series that are serialized exclusively on the app, such as Marvel × Shōn Jump+ Super Collaboration; unlike those in Weekly Shōn Jump, these series may be aimed at adult m or wom.
These exclusive series are later published in print tankōbon volumes under the Jump Comics+ imprint. In 2019, the Shōn Jump+ website and app had about 2.4 million active users.
As the magazine shifted towards digital provision, print circulation once again began to decline. By 2017, print circulation was down to under two million, less than a third of its peak during the gold age.
Weekly Shonen Jump Issue 36 37, 2018
A new crossover game, J-Stars Victory Vs., was released in 2014 for the PlayStation 3 and PlayStation Vita to commemorate Jump's 45 anniversary. In June 2018, a limited 50th Anniversary Shōn Jump Edition of the Famicom Mini (NES Classic Edition) game console was released in Japan. It sold 110, 000 units in two days.
On January 28, 2019, Shueisha launched the global glish-language version of Shōn Jump+, titled Manga Plus. It is freely available in every country except China and South Korea, which have their own separate services. A Spanish-language version was launched in February 2019, and has a differt library of contt.

Like the Japanese app, it has large samples of manga that can be read for free including all the currt titles of Weekly Shōn Jump, a sizeable number of titles from Shōn Jump+ and some titles from Jump Square. However, unlike the Japanese version, the latest chapters of currt Weekly Shōn Jump manga are made available free for a limited-time and it does not sell contt.
Weekly Shonen Jump 21 22 2022 One Piece
Weekly Shōn Jump, in association with part company Shueisha, holds annual competitions for new or up and coming manga artists to create one-shot stories. The best are put to a panel of judges (including manga artists past and prest) where the best are giv a special award for the best of these new series. The Tezuka Award, named for manga pioneer Osamu Tezuka, is giv for all differt styles of stories. The Akatsuka Award, named for gag manga pioneer Fujio Akatsuka, is a similar competition for comedy and gag manga. Many Weekly Shōn Jump manga artists have gott their start either winning or being acknowledged by these competitions.
WSJ is also the cter of the Shueisha's branding of its main manga products due to the popularity and recognition of the series and characters published in it. Although the manga are published both in the main magazine as well as in the Jump Comics imprint line of tankōbon, they also are republished in various other editions such as kanzban and Remixes of the original work, usually publishing series older or previously established series. The Jump brand is also used on the tankōbon released of their manga series, related drama CDs, and at Jump Festa, a festival showing off the people and products behind the Weekly Shōn Jump manga titles.
In 1982, Weekly Shōn Jump had a circulation of 2.55 million. By 1995, circulation numbers swelled to 6.53 million. The magazine's former editor-in-chief Masahiko Ibaraki (2003–2008) stated this was due to the magazine including hit titles such as Dragon Ball, Slam Dunk, and others. After hitting this peak, the circulation numbers continued to drop.
This 2,264 Page Manga Behemoth Is The Biggest Japanese Comic Anthology We've Ever Seen【photos】
1998's New Year's issue was the first time in 24 years that Weekly Shōn Jump lost as the highest selling shōn manga magazine (4.15 million copies sold), ceding to Weekly Shōn Magazine (4.45 million).
It was not until 2007 that the magazine saw its first increase in 11 years, from 2.75 million to 2.78 million, an increase that Ibaraki credited to One Piece.

By publishing shōn manga, the magazine is targeted to young te males. However, Index Digital reported in 2005 that the favorite non-shōjo magazine of elemtary and middle school-aged female readers is Weekly Shōn Jump at 61.9%.
Weekly Shonen Jump]
Strgthing it, Oricon conducted a poll among 2, 933 female Japanese readers on their favorite manga magazines in 2007. Weekly Shōn Jump was the number one answer, with One Piece, Death Note, and The Prince of Tnis cited as the reasons.
There are currtly 21 manga titles being serialized in Weekly Shōn Jump. Out of them, Burn the Witch's continuation is yet to be announced.
Its original predecessor started in
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